Please use this identifier to cite or link to this item: http://hdl.handle.net/2381/28766
Title: The liminal magic circle : boundaries, frames, and participants in pervasive mobile games
Authors: Harvey, Alison
First Published: 16-Sep-2006
Publisher: Mobile Digital Commons Network (MDCN)
Citation: Wi : Journal of the Mobile Digital Commons Network, 2006, 1 (1)
Abstract: While the emphasis in traditional game theory has been on the rule formations and zone demarcations that distinguish games from play, mobile games tend to deliberately and thoughtfully blur the lines, not just between games and play but between a game and an experience, as well as between places of play (the “magic circle”) and places of everyday life. Mobile games often create moments of liminality as they are driven by the idea of playing with and within everyday spaces, technologies, and objects. In this brief paper, I will discuss these boundaries and the liminality of mobile games to date, and focus on one particularly difficult ethical area- that of player and non-player participation.
ISSN: 1918-2104
Links: http://wi.hexagram.ca/?p=12
http://hdl.handle.net/2381/28766
Version: Publisher Version
Status: Peer-reviewed
Type: Journal Article
Rights: Copyright © The Authors, 2006.
Appears in Collections:Published Articles, Dept. of Media and Communication

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