Please use this identifier to cite or link to this item: http://hdl.handle.net/2381/31748
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dc.contributor.authorBusher, Hugh-
dc.contributor.authorJames, Nalita-
dc.contributor.editorDelamont, S.-
dc.date.accessioned2015-03-03T16:12:42Z-
dc.date.issued2012-
dc.identifier.citationBusher, H;James, N, In Cyberspace: Qualitative methods for educational research, ed. Delamont, S., 'Handbook of Qualitative Research In Education', Edward Elgar, 2012, pp. 366-391 (25)en
dc.identifier.isbn9781849805094-
dc.identifier.isbn9781781002933-
dc.identifier.isbn9781849807296-
dc.identifier.urihttp://www.e-elgar.co.uk/bookentry_main.lasso?id=14185en
dc.identifier.urihttp://hdl.handle.net/2381/31748-
dc.description.abstract[From Introduction] Cyberspace is an interactive site or space that is used for all computer-mediated communication (CMC). It has become a space in which people can chat and play, as well as develop online relationships and alternative forms of online identity. It has had significant impact on the conditions of social interaction, providing opportunity for individuals to construct the reality of their everyday lives with people who are distant from them in time and space as well as those who are geographically proximate to them. In the last five years this technology has become a daily part of many people’s lives rather than just a special place that they visit occasionally. It has reconfigured the way in which individuals communicate and connect with each other especially through the many social sites that now exist, such as Face book, but also through the use of email, Blogs (the Blogosphere), Twitter, Bulletin boards and websites on any number of topics, such as the one for new mothers investigated by Madge and O’Connor (2005), Wikis, and the blandishments of the media to contact them online. It has also become a site where the social interactions of individuals and communities can be researched and where the construction of practices, meanings and identities can be investigated, including relationships between researchers and participants, in ways that may not be possible in the physical world (Dominguez et al, 2007). In this virtual world, researchers may carry out anthropological research into the cultures of social groups in Second Life, a virtual world where people, through their avatars, engage in a range of interactions some of which may not be possible in physical life (Boellstorf, 2008).en
dc.language.isoenen
dc.publisherEdward Elgaren
dc.titleIn Cyberspace: Qualitative methods for educational researchen
dc.typeChapteren
dc.description.statusPeer-revieweden
dc.description.versionPost-printen
pubs.organisational-group/Organisationen
pubs.organisational-group/Organisation/COLLEGE OF SOCIAL SCIENCEen
pubs.organisational-group/Organisation/COLLEGE OF SOCIAL SCIENCE/School of Educationen
dc.rights.embargodate10000-01-01-
Appears in Collections:Books & Book Chapters, School of Education

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