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Title: When Passion Isn’t Enough : Gender, Affect, and Credibility in Digital Games Design
Authors: Harvey, Alison
Shepherd, T.
First Published: 2-Mar-2016
Publisher: SAGE Publications
Citation: International Journal of Cultural Studies, 2016 (Online Before Print)
Abstract: Recent controversies around identity and diversity in digital games culture indicate the heightened affective terrain for participants within this creative industry. While work in digital games production has been characterized as a form of passionate, affective labour, this paper examines its specificities as a constraining and enabling force. Affect, particularly passion, serves to render forms of game development oriented toward professionalization and support of the existing industry norms as credible and legitimate, while relegating other types of participation, including that by women and other marginalized creators, to subordinate positions within hierarchies of production. Using the example of a women-in-games initiative in Montreal as a case study, we indicate how linkages between affect and competencies, specifically creativity and technical abilities, perpetuate a long-standing delegitimization of women’s work in digital game design.
DOI Link: 10.1177/1367877916636140
ISSN: 1367-8779
eISSN: 1460-356X
Version: Post-print
Status: Peer-reviewed
Type: Journal Article
Rights: Copyright © the authors, 2016. Licensee: SAGE. Reprints and permissions: Deposited on acceptance with reference to the publisher’s archiving policy available on the SHERPA/RoMEO website.
Appears in Collections:Published Articles, Dept. of Media and Communication

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