Please use this identifier to cite or link to this item: http://hdl.handle.net/2381/37722
Title: Growing pains: feminisms and intergenerationality in digital games
Authors: Harvey, Alison
Fisher, Stephanie
First Published: 14-Jun-2016
Publisher: Taylor & Francis (Routledge)
Citation: Feminist Media Studies, 2016, 16:4, pp. 648-662
Abstract: In response to a growing focus on inclusivity in digital games culture, both in mainstream journalism and academia, a range of collaborators have organized for change in this domain under the umbrella of “feminists in games” (FIG). This article explores how moments of tension between women, groups, and communities self-identifying as FIG can productively be understood not solely through rigid conceptualizations of feminist “waves” but also through generational and intersectional differences that can shape approaches related to equality, equity, and diversity within this movement. Drawing on qualitative case studies on two feminist game-making organizations in Canada, we argue that such an understanding of generational approaches to feminism and gender-based action provides a clarifying lens by which to better understand the differences and symmetries that comprise intersections of gender (both cis and trans) with race, age, class, education, and other subject-positions. We also indicate how these moments of intergenerational rupture can be linked to the broader corporate context in and around which FIG activism is situated, before indicating the radical potentialities for feminist praxis, a praxis which we argue is structured more by politics and intersectionality than generation.
DOI Link: 10.1080/14680777.2016.1193295
eISSN: 1471-5902
Links: https://www.tandfonline.com/doi/full/10.1080/14680777.2016.1193295
http://hdl.handle.net/2381/37722
Version: Post-print
Status: Peer-reviewed
Type: Journal Article
Rights: Copyright © Taylor & Francis (Routledge), 2016. This version of this article is distributed under the terms of the Creative Commons Attribution-Non Commercial-No Derivatives License (http://creativecommons.org/licenses/by-nc-nd/4.0/ ), which permits use and distribution in any medium, provided the original work is properly cited, the use is non-commercial and no modifications or adaptations are made.
Appears in Collections:Published Articles, Dept. of Media and Communication

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