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Title: The Effect of Dyadic Interactions on Learning Rotate Gesture for Technology-Naïve Older Adults
Authors: Mihajlov, Martin
Law, Effie Lai-Chong
Springett, Mark
First Published: 21-Oct-2016
Presented at: International Symposium on Interactive Technology and Ageing Populations (ITAP) 2016
Start Date: 20-Oct-2016
End Date: 22-Oct-2016
Publisher: ACM
Citation: International Symposium on Interactive Technology and Ageing Populations (ITAP) 2016 Kochi, Japan
Abstract: Older adults having limited experience with modern computing technology may find it difficult to learn touch gestures, especially the more complex rotate gesture. Social interactions, as implied by social constructivism, are assumed to be powerful in enabling older adults to acquire the skill of touch gestures. The social effect can be reinforced with the motivational effect of digital games. To verify the assumption, we conducted empirical studies with 59 older adults, who were divided into two groups: 17 Singles and 21 Dyads. They were asked to play a set of digital games on a multi-touch tabletop. Results show that on average Dyads have spent significantly longer time in the games and have performed a significantly higher number of correct rotate gestures than Singles. Future work focuses on analyzing the emotional aspect of social interactions and identifying further applications of social gaming to other ageing issues.
DOI Link: 10.1145/2996267.2996277
Version: Post-print
Status: Peer-reviewed
Type: Conference Paper
Rights: Copyright is held by the owner/author(s). Publication rights licensed to ACM.
Appears in Collections:Conference Papers & Presentations, Dept. of Computer Science

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