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Title: Adventure with Lex: The Gamification of Research?
Authors: Barwick, Joanna
Watkins, Dawn
Kirk, Elee
Law, Effie
First Published: 23-Nov-2016
Publisher: SAGE Publications (UK and US)
Citation: Convergence November 23, 2016 1354856516677682
Abstract: There is a wide range of interest in gamification – with game design elements being used in an increasing number of non-game contexts. Yet, despite these developments, there has been little interest from the academic community in the potential opportunities that gamification presents in the research context. Law in Children’s Lives is an innovative project that has explored the use of a specially designed tablet-based game, Adventures with Lex, as a data collection tool. The game, developed using participatory design techniques, has been used as a means to investigate children’s perceptions of the law in their everyday lives. This article presents a case study of the processes and challenges involved in the development of the game which leads to a discussion of the implications of this study for the wider use of game-based research.
DOI Link: 10.1177/1354856516677682
ISSN: 1354-8565
eISSN: 1748-7382
Version: Post-print
Status: Peer-reviewed
Type: Journal Article
Rights: Creative Commons “Attribution Non-Commercial No Derivatives” licence CC BY-NC-ND, further details of which can be found via the following link: Archived with reference to SHERPA/RoMEO and publisher website.
Appears in Collections:Published Articles, School of Law

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