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Title: Towards a Gamified Approach for Enhancing the VBE Preparedness for Establishing Virtual Collaborations
Authors: Rajper, N.
Reiff-Marganiec, Stephan
Nizamani, Q.
First Published: 20-Sep-2016
Award date: 5-Oct-2016
Presented at: 17th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2016, Porto, Portugal, 2016
Start Date: 3-Oct-2016
Publisher: Springer Verlag (Germany)
Citation: 17th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2016, Porto, Portugal, October 3-5, 2016, Proceedings pp 165-177 IFIP Advances in Information and Communication Technology 480
Abstract: Formation of collaborative settings (virtual organizations, collaborative network organizations, etcetera) is hindered by the lack of trust between unfamiliar but potential partners. Gamification is the application of game design principles to non- game environments. We claim that incorporating the concepts of gamification into Virtual Organisation Breeding Environments (VBEs) leads to building trust between VBE members, as well as motivating them to be proactive members of the VBEs that contribute towards the flourishing of VBEs. This paper explores a novel gamified approach, supported by a suitable methodology, to address the relatively neglected concept of ‘preparedness’ of VBEs.
DOI Link: 10.1007/978-3-319-45390-3_15
ISSN: 1868-4238
ISBN: 978-3-319-45389-7
Version: Post-print
Status: Peer-reviewed
Type: Conference Paper
Rights: Creative Commons “Attribution Non-Commercial No Derivatives” licence CC BY-NC-ND, further details of which can be found via the following link: Archived with reference to SHERPA/RoMEO and publisher website.
Appears in Collections:Conference Papers & Presentations, Dept. of Computer Science

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