Please use this identifier to cite or link to this item: http://hdl.handle.net/2381/38938
Title: Action video game training reduces the Simon Effect.
Authors: Hutchinson, Claire V.
Barrett, Doug J. K.
Nitka, Aleksander
Raynes, Kerry
First Published: 4-Aug-2015
Publisher: Springer Verlag (Germany), Psychonomic Society
Citation: Psychonomic Bulletin and Review, 2016, 23 (2), pp. 587-592
Abstract: A number of studies have shown that training on action video games improves various aspects of visual cognition including selective attention and inhibitory control. Here, we demonstrate that action video game play can also reduce the Simon Effect, and, hence, may have the potential to improve response selection during the planning and execution of goal-directed action. Non-game-players were randomly assigned to one of four groups; two trained on a first-person-shooter game (Call of Duty) on either Microsoft Xbox or Nintendo DS, one trained on a visual training game for Nintendo DS, and a control group who received no training. Response times were used to contrast performance before and after training on a behavioral assay designed to manipulate stimulus-response compatibility (the Simon Task). The results revealed significantly faster response times and a reduced cost of stimulus-response incompatibility in the groups trained on the first-person-shooter game. No benefit of training was observed in the control group or the group trained on the visual training game. These findings are consistent with previous evidence that action game play elicits plastic changes in the neural circuits that serve attentional control, and suggest training may facilitate goal-directed action by improving players' ability to resolve conflict during response selection and execution.
DOI Link: 10.3758/s13423-015-0912-6
eISSN: 1531-5320
Links: http://hdl.handle.net/2381/38938
Version: Post-print
Status: Peer-reviewed
Type: Journal Article
Rights: Creative Commons “Attribution Non-Commercial No Derivatives” licence CC BY-NC-ND, further details of which can be found via the following link: http://creativecommons.org/licenses/by-nc-nd/4.0/ Archived with reference to SHERPA/RoMEO and publisher website.
Appears in Collections:Published Articles, Dept. of Neuroscience, Psychology and Behaviour

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