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|Title:||An Experiential Approach to the Design and Evaluation of a Gamified Research Tool for Law in Children's Lives|
|Authors:||Law, Effie Lai-Chong|
Watkins, Dawn E.
Barwick, Joanna P. L.
Kirk, Elee S.
|Presented at:||15th International ACM Conference on Interaction Design and Children (IDC), Univ Cent Lancashire, Child Comp Interact, Media City, ENGLAND|
|Publisher:||Association for Computing Machinery (ACM)|
|Citation:||IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children, 2016, pp. 322-333|
|Abstract:||The aim of the project Law in Children's Lives is to gamify the research activity of collecting data with a digital game to assess children's awareness of law in their everyday lives. Our main research goal is to address the theoretical and practical concerns in gamification through a user(child)-centred experiential approach. We grounded the design and evaluation of the game in the established User Experience (UX) theoretical frameworks -- Hassenzahl's hedonic-pragmatic model and McCarthy & Wright's four threads of experience. The game prototype consists of four microworlds with each comprising a set of scenarios where children are asked to select an action option and record their reasons by talking to the non-player character. The game was evaluated with 634 children aged 7-11 years. The levels of perceived fun, interestingness and ease of playing were generally high. The game could stimulate the children to think about the given scenarios and beyond them.|
|Rights:||Copyright © 2016, ACM. Deposited with reference to the publisher’s open access archiving policy.|
|Appears in Collections:||Conference Papers & Presentations, Dept. of Computer Science|
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|IDC-2016-Law-Camera-Ready-VERY FINAL.pdf||Post-review (final submitted author manuscript)||959.53 kB||Adobe PDF||View/Open|
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