Please use this identifier to cite or link to this item: http://hdl.handle.net/2381/43108
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dc.contributor.authorWhitton, Nicola-
dc.contributor.authorMoseley, Alex-
dc.date.accessioned2018-12-19T12:23:23Z-
dc.date.available2018-12-19T12:23:23Z-
dc.date.issued2012-05-17-
dc.identifier.citation(ed) Whitton, N. & Moseley, A. (2012) Using Games to Enhance Learning and Teaching A Beginner's Guide, 1st Edition, Routledge, New York.en
dc.identifier.isbn9780415897723-
dc.identifier.isbn9780415897716-
dc.identifier.urihttps://www.routledge.com/Using-Games-to-Enhance-Learning-and-Teaching-A-Beginners-Guide/Whitton-Moseley/p/book/9780415897723en
dc.identifier.urihttp://hdl.handle.net/2381/43108-
dc.description.abstractThe book covers the use of games and game mechanics to enhance learning and teaching: focusing on the need for low cost or easily obtainable games that embed easily within the curriculum. The introduction discusses the need for embedded and low cost games, and compares this to high end simulations and ‘serious games’.en
dc.language.isoenen
dc.publisherRoutledge (Taylor & Francis)en
dc.rightsCopyright © 2012, Routledge (Taylor & Francis). Deposited with reference to the publisher’s open access archiving policy. (http://www.rioxx.net/licenses/all-rights-reserved)en
dc.titleIntroductionen
dc.typeChapteren
dc.description.versionPost-printen
dc.identifier.eisbn9780203123775-
Appears in Collections:Books & Book Chapters, Dept. of Media and Communication

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