Please use this identifier to cite or link to this item: http://hdl.handle.net/2381/43664
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dc.contributor.authorHarvey, Alison-
dc.date.accessioned2019-03-29T08:48:39Z-
dc.date.available2019-03-29T08:48:39Z-
dc.date.issued2019-
dc.identifier.citationTelevision and New Media, 2019, in pressen
dc.identifier.issn1527-4764-
dc.identifier.uriTBAen
dc.identifier.urihttp://hdl.handle.net/2381/43664-
dc.descriptionThe file associated with this record is under embargo until publication, in accordance with the publisher's self-archiving policy. The full text may be available through the publisher links provided above.-
dc.description.abstractOver the last decade, there has been increasing focus on the necessity of higher education (HE) training to secure careers in game development.en
dc.language.isoenen
dc.publisherSAGE Publicationsen
dc.rightsCopyright © 2019, SAGE Publications. Deposited with reference to the publisher’s open access archiving policy. (http://www.rioxx.net/licenses/all-rights-reserved)en
dc.titleBecoming Gamesworkers: Diversity, Higher Education, and the Future of the Game Industryen
dc.typeJournal Articleen
dc.identifier.doiTBA-
dc.identifier.eissn1552-8316-
dc.description.statusPeer-revieweden
dc.description.versionPost-printen
dc.type.subtypeArticle-
pubs.organisational-group/Organisationen
pubs.organisational-group/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIESen
pubs.organisational-group/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/Department of Media, Communication and Sociologyen
dc.rights.embargodate10000-01-01-
dc.dateaccepted2018-12-21-
Appears in Collections:Published Articles, Dept. of Media and Communication

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